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Exclamation [HBANZ FUTSAL] HaxHost Room!
Posted by: Winky - 17-08-2020, 12:15 PM - Forum: News & Announcements - Replies (19)


 
HBANZ | FUTSAL™

[Image: I1NKxZm.png]
 


TL: DR - What is this?

In the past couple of weeks, we focused on developing a self-sustainable, 3 vs. 3, "dynasty" Futsal experience. We hope to finalize the code and launch the dedicated server by today evening, which will run back-to-back, winner-stays-on games on a Futsal map adapted for HBANZ users.
 


How does it work?

The Host Bot will automatically assemble teams of 3, with the winning team staying on. The losing team is automatically moved to spectators at the end of the match, being replaced by a team formed from the existing spectators. Since there are no captains, the aim is to provide fair playing time for all players. This means that the players at the top of the spectating "team" will be selected to play next. The room format will be a score limit of 2, and a time limit of 2 minutes.
 


Why Futsal?

As some of you already know, Futsal is a map played with a smaller ball. It not only rewards skillful maneuvering of the ball, but also accurate passing, shooting and strategic positioning. Goalkeeper quality is especially important, as clever clearing and 2 vs. 1 situations are critical. So if you are a keeper and often feel left out of the game, I guarantee that you will be much more engaged. As a result, the game feels a lot more fast-paced. Passing, blocking, clearing, reading the play and overall precision are very rewarding skills to have. High IQ is the name of the game.
 


What if there aren't enough players in the room?

The room will house around 10-12 players maximum, but in the event where there aren't enough players for a 3 vs. 3 game, the bot will switch to a 2 vs. 2 or 1 vs. 1 on a scaled-down version of the larger map. Games will continue until there are enough people for 3 vs. 3 again. So you may be moved to spectator if there are only 5 players in the room - but don't worry, as soon as one more joins you will be back in!
 


What if someone fills the room with multiple users?

There is a limit of 2 users per IP, which we hope will stop certain people from taking up space in the room. In the event that someone does manage to successfully introduce 12 players of their own to the server, it will be extremely difficult to maintain as users do get kicked for being AFK for too long when in-game. For regular players, you will receive a warning notification before being kicked from the room:
 
[Image: zSUDRLO.png]
 
There is no function to stay in the room as AFK (i.e. "!afk"), and we do not intend to include this in the future.
 


What does the bot do?

Besides operating the room as described, the room/bot provides match performance ratings for individual players after a game has ended. The players are ranked and an MVP is identified. As of this post, all-time statistics are not recorded; however, by sending "stats" in the chat, users can see a detailed breakdown of how their rating was calculated and how well they performed in each aspect. The criteria and weightings are detailed below (note that all statistics are converted to display a figure out of 5). The maximum overall score is 5/5, which is very difficult to achieve as you need to have excelled in all of the following areas. Weighting out of 100 is in brackets for that category.
 
Attack
Defense
Skill
Penalties/Deductions
 
  1. Scoring (15/100) - This is the number of goals you have scored. As the score limit is just 2, it is either 0, 50 or 100.
  2. Assisting (10/100) - This is the number of assists you have made. As the score limit is just 2, it is either 0, 50 or 100.
  3. Dribbling (20/100) - This measures how involved you are in the game, by counting how many touches (or kicks) you have made. This is then compared with the total number of touches in the game from all players. For a 6-player game, this averages to around 16.7% per player. To get the full 20 points, you will need to have at least 20% of the total touches in the game.
  4. Passing (15/100) - To emphasize the importance of passing, this category is heavily weighted. This is a measure of how accurate your passing is, and is measured by counting the number of successful passes you have made to your teammates. A pass is detected if you have kicked or touched the ball which is then touched (and not necessarily kicked) by one of your teammates. Performing 50 passes in a game will get you the full rating in this criteria.
  5. Intercepting (15/100) - This measures how many passes from players in the opposing team you have intercepted (this includes touches, as this can alter the direction of the ball without having to kick it). Intercepting 50 passes will give you the total points for this category.
  6. Keeping (10/100) - Clean sheets are awarded on a team-basis. Covering the goal when the keeper is under pressure is as critical as being a full-time keeper, so we feel this should be a shared reward.
  7. Clutching (10/100) - Scoring a goal can be done with or without an assist. When scoring with an assist (i.e. the last two kicks were from you, most likely resulting from a wall kick) then this is considered a clutch goal. Scoring two of these will give you full points (you will also be rewarded for "Scoring").
  8. Forcing (10/100) - An assisted goal is typically when your teammate passes you the ball and you score. But there is another type - when an opponent concedes an own goal a a result of you kicking the ball into them or forcing them to push the ball in. A maximum of two of these can be scored per game (you will also be rewarded for "Scoring".
  9. Blocking (10/100) - Blocking is very important in opening the game and allowing the keeper to make comfortable clearances. We reward players for blocking, which is determined by the total amount of time one player is in contact with another. A "block" is defined when one player is between an opponent and the ball, thus blocking them from reaching the ball. The closest player to the ball will receive blocking time. Ten seconds per game will result in a full score.
  10. Winning (5/100) - Bonus points are awarded for scoring the winning goal. Of course, there is only one winning goal per match.
  11. Conceding (-10/100) - Conceding goals will result in a deduction of 5 points per goal (applied to the team).
  12. Own Goals (-10/100) - Self-explanatory, can be either forced or not. Each own goal will result in a deduction of 5 points (to the player only).

Notes on the above:
  • The keen eye will spot that there are 120 points awarded across these measures when combined, which might cause the maximum overall should be 100. But this cannot the case as some categories are not mutually exclusive. For example, scoring goals can either be assisted by your teammate, a clutch, or a forced OG. Players will no be able to achieve all 3 at the same time. Because of this, "Clutching/Forcing" are combined in the detailed statistics view. Similarly, goal scorers cannot receive points for scoring and assisting at the same time. Taking this into account, the maximum is 100 points.
  • Scores are combined in the groups and converted to a ranking out of 5 - similarly with the overall score. This is because there is no point showing 0/100, 50/100 or 100/100 for things like "Scoring" or "Assisting" when it can't be anything in between (since Futsal has a 2 goal limit)
  • This performance system is not final and will likely be tweaked as we get real games happening (as it was very difficult to test with just two people or alone)
 


Fancy - what else can it do?
  • The bot reports the score, game duration, possession and winning streak at the end of each game
  • Overall stats are calculated as per above, with an MVP identified
  • Goal speed is recorded at the time of passing the goal line, and not the speed the moment it left the player's "foot"
  • As of now, the only command is "stats" - admins can be given a code in special circumstances to kick/ban players
 


What next?

We are hoping to further develop this if it becomes more popular. Your suggestions for improvements are welcome, so please feel free to tell us about any ideas you have. For now, we have the following notes in mind for future updates, but this list is not final nor comprehensive:
  • A captain system for 3v3 games. How this will work is if there are 6 players or less in the server, the bot will randomly generate 1v1, 2v2 or 3v3 games depending on the number of players. If there are 7+ players, the top players in each team will become captains (unless they already have 3 players) and will be able to choose their team. As the game mode will remain "dynasty", this new team will have a chance of picking a stronger team to try to take down the winners.
  • For player selection, captains will be able to type the players name they wish to choose, or their ID. The name option will be "smart" so that if one makes a typo or is unable to enter specific special character(s) it should detect the closest match to what was input. This is still under testing.
  • Player ratings will be updated. They were a bit too detailed. Yesterday I've worked on grouping these into Attack, Defense and Skill. I've adjusted the weightings and formulas for each to hopefully give a better overall calculation. The usual penalties for own goals will still apply. As before, I would like to test this in real situations and tweak it as we go.
  • All games are automatically saved, but we will add the !save feature so the archives are not spammed and will try to include Kuma's sexy heatmap implementation as well if you have not yet seen that.
  • Updated map aesthetics to give it a sleeker look and feel, along with nicer announcements for goals, stats, etc. from the Bot.
  • If Futsal becomes more popular, we will implement user authentication which will allow for better all-time statistics tracking integrated with HBANZ.org
  • Ability to see detailed match statistics for other players (e.g. "!stats winky")
  • Goalkeeper detection and therefore clean sheet detection to be recorded as per point #6
  • Goal net physics - a nice to have but not sure as this is difficult to implement with smaller ball radius
  • Increasing room size (given server limitations) to around 14 or so. Game style will remaining 2 mins, 2 goals to avoid long waiting times especially with the captain system. Happy to change this according to demand/feedback.
  • I have taken a short break from the Futsal bot and worked on something else - a Rambo Bot! This is currently complete (thanks to those who beta tested it) and will be hosted 24/7 starting tomorrow. For now it will replace one of the pub rooms. If this is an issue we will get a separate server to host Futsal and Rambo.
  • Finally, I would like to test VPS hosting on Singapore-hosted servers. If the ping is decent for Australia, it will provide much more traffic from other countries as we have seen from the Singapore servers. If this is the case, I will get another dedicated server to host 2 more rooms specifically for Futsal, one being 3v3 and possible another for 4v4. If not, we will stick to 100% Australian free-range servers. Note that separate sever will mean that the current 4 rooms will be unaffected.
 


Special thanks

Special thanks to @Kuma, who has kindly shared his wealth of knowledge and experience with me while developing the other Host Bots for HBANZ. I have been bombarding him constantly with questions over the past 12 days, so his patience will always be appreciated!

Unfortunately due to my ping, I will not be able to play competitively on these servers. But will try to spectate and definitely join for a few games whenever I return. I hope you will give this game style and map a chance as I have been playing it myself regularly in international servers and it has been very entertaining so far!

Here is a save from Fonk:
 
https://streamable.com/mhgkbo

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  Organised Pub Nights: Sunday, Monday, Thursday
Posted by: Dylza - 20-02-2020, 01:02 AM - Forum: News & Announcements - Replies (16)

Miss your Haxball? Well we will be running organised pub nights beginning this Sunday 23rd and Monday 24th Feb, 9PM AEDT both nights. Feel free to start jumping on a little earlier than 9 if you wish.

Hopefully see as many old faces there as possible!

We'll see how the first few nights go and then schedule a few more dates after that.

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  D1 Preliminary Final
Posted by: Maxie - 24-03-2019, 04:15 PM - Forum: News & Announcements - Replies (1)

The Preliminary Final  series between Glorious North and Alaskan Bullworms will be held this Tuesday 26th March at 8pm.

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  Forum Upgrade & New Look
Posted by: Kuma - 04-11-2018, 08:42 PM - Forum: News & Announcements - Replies (5)

[Image: hbanzlogo.png]
HBANZ has been upgraded to the latest forum software.
The upgrade will allow new features that were not possible before.
A new theme has also been applied (With help from @July).

There will be many bugs and broken stuff which will be ironed out over the next few weeks.
You can report bugs here

Quick list of new Features:
- New Responsive Theme
- Advanced editing options in Post/Reply Text Editor
- Live Preview in Post/Reply Text Editor
- Autocompletion for user tagging

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  Season 16 Draft
Posted by: Frenchy - 25-07-2018, 09:11 PM - Forum: News & Announcements - No Replies

The Season 16 Draft will be held on Sunday 19th August at 8:15pm.


Captains must be ready and at the draft by 8pm to ensure everything runs on time.


Signups will close at 7:30pm on draft night so make sure to be signed up

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Star [HBANZ League] Season 16 Resurrection!
Posted by: Frenchy - 24-07-2018, 05:57 PM - Forum: News & Announcements - No Replies

[Image: 3419cb9536.jpg]





[Image: 82e661f36e.png]


As we all know a new season of league has been lingering around for a while now. After what seemed to be a down period in hbanz, it has recently become more active and alive. We have seen 34 signups showing interest in playing league which is enough for a one division league. Maxie and I believe the best move forward here would be to resurrect season 16 moving to the first ever html haxball league in a one division format and clearing signups so players can resign to get a more updated number of participants.



The draft date will be set for the 19th August


Signups will be cleared asap, and once they are please resign with updated info of your availability. With no D2, it means monday nights are now free which could open up changes in format like possibly playing one game on the sunday night and one on the monday so we can start games later in the night instead of having early games like 7pm on Sunday nights or we can keep it the same and play the two on Sunday. We are opening up the formatting to the community with coming polls/threads to allow the players to agree/choose what times/formats they believe will be best for HBANZ as a whole this season.

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  HBANZ is Moving
Posted by: Winky - 27-10-2016, 10:10 PM - Forum: News & Announcements - Replies (3)

Hello everyone,

We are glad you are enjoying your stay on HBANZ.

Unfortunately the servers that we are hosting on are closing and we have to move to another host. I will try to do this today so there may be some parts of the site that stop working.

You can continue to use chatango here: hbanzorg.chatango.com

There may be some issues along the way, so if you are encountering any problems with the site then post it the bug reporting thread (try provide as much detail as possible): http://www.hbanz.org/forum/showthread.php?tid=10

Hopefully everything will goes smoothly Smile

Note: Any changes on HBANZ from this point onwards will be rolled back to the time of this post.
EDIT 1: Not yet, will post when Smile
EDIT 2: All done!

See you all on the other side,

- Winky

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  HBANZ is Being Transferred
Posted by: Administrator - 07-07-2015, 06:08 PM - Forum: News & Announcements - Replies (8)

HBANZ is being transferred to a new server - there may be some down time. Everything should be back to normal within 72 hours.

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  Forum Registration Agreement
Posted by: Administrator - 11-01-2015, 07:47 PM - Forum: News & Announcements - Replies (12)




FORUM REGISTRATION AGREEMENT




We would like to remind the users of HBANZ.org of the forum registration agreement upon creating your account. This code of conduct applies to all users on HBANZ.org as well as on Chatango:

Whilst we attempt to edit or remove any messages containing inappropriate, sexually orientated, abusive, hateful, slanderous, or threatening material that could be considered invasive of a persons privacy, or which otherwise violate any kind of law, it is impossible for us to review every message posted on this discussion system. For this reason you acknowledge that all messages posted on this discussion system express the views and opinions of the original message author and not necessarily the views of this bulletin board. Therefore we take no responsibility and cannot be held liable for any messages posted. We do not vouch for or warrant the accuracy and completeness of every message.

By registering on this discussion system you agree that you will not post any material which is knowingly false, inaccurate, abusive, hateful, harassing, sexually orientated, discriminates racially, is threatening or invasive of a person's privacy, or any other material which may violate any applicable laws. Failure to comply with these rules may result in the termination of your account, account suspension, or a temporary or permanent ban of access to these forums.

Your IP Address is recorded with each post you make on this discussion system and is retrievable by the forum staff if need-be. You agree that we have the ability and right to remove, edit, or lock any account or message at any time should it be seen fit. You also agree that any information you enter on this discussion system is stored in a database, and that "cookies" are stored on your computer to save your login information.

Any information you provide on these forums will not be disclosed to any third party without your complete consent, although the staff cannot be held liable for any hacking attempt in which your data is compromised.

By continuing with the sign up process you agree to the above rules and any others that the Administrator specifies.

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  Bans Lifted
Posted by: dopesayo - 17-11-2014, 12:49 PM - Forum: News & Announcements - Replies (15)

Everybody's ban has been lifted. Take this as a warning, anyone who posts IRL info about other members without their consent will be banned, so don't take any chances.

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